![]() A game like diablo requires a little more time than that. It's why I typically stay away from most phone games, the only time I ever get on my phone to play a game is at work on the toilet. As a gamer, nothing is more irritating than progress through a game on my phone being hindered through an energy bar or life system just to play missions for more than a half hours worth of playing. Because that is where this game will lose me. I, in particular, am worried about how they're going to add microtransactions. Mobile gaming makes up the vast majority of gaming, so maybe they could reach a lot more players this way, but by the looks of things, they're not going to be able to have much positive reinforcement from the community which is going to be a huge blow to the games success, as word of mouth marketing is huge for games as well as general advertising. That being said, they're going to have to sell this IP to a whole new market of players. ![]() Who's their target audience? They lost there hardcore audience, because if you have it on PC or console, why downgrade to mobile? And to the people who say that phones need to get more advanced to run this game, if I have to buy a specific phone just to play one game, is it really worth playing the game? I'm not saying that it'll be unplayable, but if I'm going to run this game on my phone, I don't want it melting in my hands. I just don't think that a mobile diablo will do that great.
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